G also support 24 bit color 3d rendering. G First I should say this is again not exactly a gamers card. Pictures cannot tell how it looks in games with intensive blending. And it finally has a bilinear filter. That is unimaginable for 8ns chips, another reason to reject old dividers. I found out one big thing, G supports multitexturing. The whole point of Productiva was to be good cheap office card and therefore 3d acceleration is even less desirable than with Millennium.
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I have no idea. It is an evolution of Fast Texture Architecture, but what else could change? It offered more of geometry performance and color precision which is good for professional applications, however, games suffered from poor pixel fillrate.
Rain, shadows even environmental maps can be easily rendered by proper amount of ordered black pixels. F100 did that for my benchmark, as it decrease mag a bit and somewhat compensates for that low IQ. Despite being the slow one among new architectures it was very different from previous MGA chips because Matrox became for first time 3d image quality leader.
Also G can properly render fog of distance. Parhelia appealed only to small niche and Matrox left this arena to concentrate on graphics technologies for other uses.
HP Matrox MGA G100 (328011-001) 4 MB AGP Graphics adapter
But Matrox pulled this one out after press announcement claiming G is a powerful DirectX 6 accelerator and quickly drop such boasting later. But if the ag chip clock is higher, then integer dividers would get me nowhere near the other board. These are the times when vsync on slow display makes me a sad panda. Playing with G I can see why, it looks like inside is just a respin of Mystique’s 3d engine even if feature set is closer to G on paper.
HP Matrox MGA G () 4 MB AGP Graphics adapter | eBay
Unfortunately G suffers from mip-mapping errors in more games, even those there it cannot be disabled. And it finally has a bilinear filter. Why didn’t they advertise this?
Anyway, this should mean Matrox was second to the gaming market with multitexturing. First I should say this is again not exactly a gamers card. At least with this card 32 bit depth becomes realistic possibility and allowed me to confirm mipmap selections of G are indeed problematic. Epilogue So much about a chip that should have play games until release date arrived and Matrox turned on a dime. Following chips were about making G more cost efficient. Multitexturing speed aside, would Matrox develop another Fast Texture Architecture 3d core and release it just one month before nga better 3d chip?
That is g1100, no steps between half transparent and opaque! I found it difficult to believe such low chip clock inpersonally I would expect divider of 2. Other games tested do not support single pass multitexturing, which mgw there are still more performance aagp in G compared to Mystique. G got all the attention. Despite its release just one month before G and being pin compatible with it, those two have little in common.
Data Processing Unit can now calculate vertex fog and bilinear interpolator was added to Texture Mapper. Devoted fans were waiting for the next big thing which would show GeForces and Radeons what Matrox can do, but waiting took too long.
The last big question is then the blending and G will attack your eyes with worst implementation ever.
I am more inclined to believe that Matrox realized how silly it was to come out with this stipple alpha madness in and decided to pretend they were not even trying to be good in 3d. Continue to performance summary.
All the specifications you can find around web say otherwise, but the numbers speak for themselves. Watching this puppy drawing mega texels per second back in the days when I believed it runs at 41 MHz filled my head with associations with Parhelia’s quad texturing. That optional divider of 2 would explain how can my two G cards with very different system and memory clock perform as they do. Like so often with early 3d cards you better disable mip-mapping though, or you will face some random mip level switching.
Very g10 board of cheapest Matrox product. Baseline per polygon mip-mapping ma implemented as well.